see /admin/mapping page.
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"use client";
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import { useEffect, useState } from "react";
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type ImportStatus = "RAW" | "PENDING_MAPPING" | "MAPPED";
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type SummaryRow = {
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status: ImportStatus;
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count: number;
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};
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type ByMerchantRow = {
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merchantName: string;
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platform: string;
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status: ImportStatus;
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count: number;
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};
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const API_BASE_URL =
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process.env.NEXT_PUBLIC_API_BASE_URL ?? "http://localhost:8080";
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export default function ImportStatusPage() {
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const [summary, setSummary] = useState<SummaryRow[]>([]);
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const [byMerchant, setByMerchant] = useState<ByMerchantRow[]>([]);
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useEffect(() => {
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async function load() {
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const [summaryRes, byMerchantRes] = await Promise.all([
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fetch(`${API_BASE_URL}/api/admin/import-status/summary`),
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fetch(`${API_BASE_URL}/api/admin/import-status/by-merchant`),
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]);
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setSummary(await summaryRes.json());
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setByMerchant(await byMerchantRes.json());
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}
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load();
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}, []);
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const total = summary.reduce((sum, row) => sum + row.count, 0);
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return (
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<main className="min-h-screen bg-black text-zinc-50">
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<div className="mx-auto max-w-5xl px-4 py-6">
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<h1 className="text-xl font-semibold tracking-tight">
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Import Status Dashboard
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</h1>
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<p className="mt-1 text-sm text-zinc-400">
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Quick sanity check on how clean (or not) your catalog is.
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</p>
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{/* Status cards */}
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<div className="mt-4 grid grid-cols-1 gap-3 sm:grid-cols-3">
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{summary.map((row) => (
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<div
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key={row.status}
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className="rounded-lg border border-zinc-800 bg-zinc-950/80 p-3"
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>
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<div className="text-xs font-semibold uppercase tracking-[0.14em] text-zinc-500">
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{row.status}
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</div>
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<div className="mt-1 text-2xl font-semibold text-amber-300">
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{row.count}
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</div>
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<div className="mt-1 text-[0.7rem] text-zinc-500">
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{total > 0
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? `${((row.count / total) * 100).toFixed(1)}% of catalog`
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: "—"}
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</div>
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</div>
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))}
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</div>
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{/* Merchant breakdown */}
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<section className="mt-6 rounded-lg border border-zinc-800 bg-zinc-950/80 p-3">
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<h2 className="text-xs font-semibold uppercase tracking-[0.14em] text-zinc-500">
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By Merchant & Platform
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</h2>
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<div className="mt-2 overflow-x-auto">
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<table className="min-w-full text-xs">
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<thead>
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<tr className="border-b border-zinc-800 bg-zinc-900/60">
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<th className="px-2 py-1 text-left text-zinc-400">Merchant</th>
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<th className="px-2 py-1 text-left text-zinc-400">Platform</th>
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<th className="px-2 py-1 text-left text-zinc-400">Status</th>
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<th className="px-2 py-1 text-right text-zinc-400">Count</th>
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</tr>
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</thead>
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<tbody>
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{byMerchant.map((row, i) => (
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<tr
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key={`${row.merchantName}-${row.platform}-${row.status}-${i}`}
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className="border-b border-zinc-900"
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>
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<td className="px-2 py-1 text-zinc-100">
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{row.merchantName}
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</td>
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<td className="px-2 py-1 text-zinc-300">{row.platform}</td>
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<td className="px-2 py-1 text-zinc-400">{row.status}</td>
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<td className="px-2 py-1 text-right text-zinc-100">
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{row.count}
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</td>
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</tr>
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))}
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</tbody>
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</table>
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</div>
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</section>
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</div>
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</main>
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);
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}
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@@ -0,0 +1,323 @@
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"use client";
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import { useEffect, useState } from "react";
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const API_BASE_URL =
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process.env.NEXT_PUBLIC_API_BASE_URL ?? "http://localhost:8080";
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type PendingBucket = {
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merchantId: number;
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merchantName: string;
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rawCategoryKey: string;
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mappedPartRole: string | null;
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productCount: number;
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};
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const PART_ROLE_OPTIONS: string[] = [
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// LOWER – receivers
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"LOWER_RECEIVER_STRIPPED",
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"LOWER_RECEIVER_COMPLETE",
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"LOWER_RECEIVER_COMPLETE_PISTOL",
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"LOWER_RECEIVER_COMPLETE_RIFLE",
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"LOWER_RECEIVER_80",
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"LOWER_RECEIVER_BILLET",
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"LOWER_RECEIVER_FORGED",
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"LOWER_RECEIVER_POLYMER",
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// LOWER – internals & controls
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"LOWER_PARTS_KIT",
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"LOWER_PARTS_KIT_ENHANCED",
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"TRIGGER",
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"TRIGGER_OTHER",
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"TRIGGER_COMBAT",
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"TRIGGER_MATCH",
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"TRIGGER_DROP_IN",
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"TRIGGER_SINGLE_STAGE",
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"TRIGGER_TWO_STAGE",
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"TRIGGER_GUARD",
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"PISTOL_GRIP",
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"PISTOL_GRIP_ERGO",
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"PISTOL_GRIP_VERTICAL",
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"SAFETY_SELECTOR",
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"SAFETY_SELECTOR_AMBI",
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"SAFETY_SELECTOR_45_DEG",
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"MAG_RELEASE",
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"TAKEDOWN_PINS",
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"SPRINGS_PINS_MISC",
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// LOWER – buffer & stock
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"BUFFER_KIT",
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"BUFFER_TUBE",
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"BUFFER_TUBE_MILSPEC",
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"BUFFER_TUBE_COMMERCIAL",
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"BUFFER_SPRING",
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"BUFFER_WEIGHT",
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"STOCK_ADJUSTABLE",
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"STOCK_FIXED",
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"STOCK_FOLDER",
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"STOCK_PRECISION",
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"BRACE_PISTOL",
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// UPPER – receivers & BCG
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"UPPER_RECEIVER_STRIPPED",
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"UPPER_RECEIVER_BILLET",
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"UPPER_RECEIVER_MONOLITHIC",
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"UPPER_RECEIVER_COMPLETE",
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"UPPER_RECEIVER_COMPLETE_PISTOL",
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"UPPER_RECEIVER_COMPLETE_RIFLE",
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"BOLT_CARRIER_GROUP",
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"BCG_COMPLETE",
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"BCG_LIGHTWEIGHT",
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"BCG_NICKEL_BORON",
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// UPPER – barrel & gas
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"BARREL",
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"BARREL_THREADED",
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"BARREL_PENCIL",
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"BARREL_MATCH",
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"BARREL_HEAVY",
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"BARREL_14_5_PINNED",
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"GAS_BLOCK",
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"GAS_BLOCK_ADJUSTABLE",
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"GAS_BLOCK_LOW_PROFILE",
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"GAS_TUBE_PISTOL",
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"GAS_TUBE_CAR",
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"GAS_TUBE_MID",
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"GAS_TUBE_RIFLE",
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// UPPER – front end / muzzle
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"HANDGUARD_MLOK",
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"HANDGUARD_KEYMOD",
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"HANDGUARD_QUAD",
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"HANDGUARD_SLICK",
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"MUZZLE_BRAKE",
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"MUZZLE_COMPENSATOR",
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// 👇 generic / backup muzzle roles
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"MUZZLE_DEVICE",
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"MUZZLE_DEVICE_OTHER",
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"FLASH_HIDER",
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"MUZZLE_DEVICE_QD_MOUNT",
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"SUPPRESSOR_DIRECT_THREAD",
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"SUPPRESSOR_QD",
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"SUPPRESSOR_RIFLE",
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"SUPPRESSOR_PISTOL",
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"CHARGING_HANDLE",
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"CHARGING_HANDLE_AMBI",
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"CHARGING_HANDLE_GAS_BUSTER",
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// Sights / optics
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"SIGHTS_BACKUP",
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"SIGHTS_IRON_FIXED",
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"SIGHTS_IRON_FLIP",
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"SIGHTS_OFFSET",
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"OPTIC_REDDOT",
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"OPTIC_LPVO",
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"OPTIC_HOLOGRAPHIC",
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"OPTIC_PRISM",
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"OPTIC_MAGNIFIER",
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// Accessories
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"MAGAZINE",
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"SLING",
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"BIPOD",
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"MOUNT_SCOPE",
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"MOUNT_OFFSET",
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"LIGHT_WEAPON",
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"LASER_VISIBLE",
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"LASER_IR",
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"TOOL",
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];
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export default function MappingAdminPage() {
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const [rows, setRows] = useState<PendingBucket[]>([]);
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const [loading, setLoading] = useState(true);
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const [savingKey, setSavingKey] = useState<string | null>(null);
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const [error, setError] = useState<string | null>(null);
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useEffect(() => {
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async function load() {
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try {
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setLoading(true);
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setError(null);
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const res = await fetch(
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`${API_BASE_URL}/api/admin/mapping/pending-buckets`
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);
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if (!res.ok) {
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throw new Error(`Failed to load pending buckets (${res.status})`);
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}
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const data: PendingBucket[] = await res.json();
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setRows(data);
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} catch (e: any) {
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console.error(e);
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setError(e.message ?? "Failed to load pending buckets");
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} finally {
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setLoading(false);
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}
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}
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load();
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}, []);
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const handleChangeRole = (idx: number, value: string) => {
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setRows((prev) => {
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const next = [...prev];
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next[idx] = { ...next[idx], mappedPartRole: value || null };
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return next;
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});
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};
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const handleSave = async (row: PendingBucket) => {
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if (!row.mappedPartRole) return;
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const key = `${row.merchantId}-${row.rawCategoryKey}`;
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try {
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setSavingKey(key);
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setError(null);
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const res = await fetch(`${API_BASE_URL}/api/admin/mapping/apply`, {
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method: "POST",
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headers: { "Content-Type": "application/json" },
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body: JSON.stringify({
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merchantId: row.merchantId,
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rawCategoryKey: row.rawCategoryKey,
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mappedPartRole: row.mappedPartRole,
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}),
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});
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if (!res.ok) {
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throw new Error(`Failed to save mapping (${res.status})`);
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}
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// After save, remove this bucket from the list
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setRows((prev) =>
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prev.filter(
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(r) =>
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!(
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r.merchantId === row.merchantId &&
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r.rawCategoryKey === row.rawCategoryKey
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)
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)
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);
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} catch (e: any) {
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console.error(e);
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setError(e.message ?? "Failed to save mapping");
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} finally {
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setSavingKey(null);
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}
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};
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|
|
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|
return (
|
||||||
|
<main className="min-h-screen bg-black text-zinc-50">
|
||||||
|
<div className="mx-auto max-w-6xl px-4 py-6">
|
||||||
|
<h1 className="text-xl font-semibold tracking-tight">
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||||||
|
Bulk Mapping – Pending Categories
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</h1>
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|
<p className="mt-1 text-sm text-zinc-400">
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|
Bucketed by merchant + raw category. Map each bucket to a part role to
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||||||
|
clean up the builder catalog.
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</p>
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|
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{loading && (
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|
<p className="mt-4 text-sm text-zinc-400">Loading pending buckets…</p>
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|
)}
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|
|
||||||
|
{error && (
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|
<p className="mt-4 text-sm text-red-400">Error: {error}</p>
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||||||
|
)}
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||||||
|
|
||||||
|
{!loading && rows.length === 0 && !error && (
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<p className="mt-4 text-sm text-emerald-400">
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|
No pending mapping buckets 🎉
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||||||
|
</p>
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||||||
|
)}
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||||||
|
|
||||||
|
{!loading && rows.length > 0 && (
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||||||
|
<section className="mt-4 rounded-lg border border-zinc-800 bg-zinc-950/80 p-3">
|
||||||
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<div className="mb-2 flex items-center justify-between">
|
||||||
|
<h2 className="text-xs font-semibold uppercase tracking-[0.14em] text-zinc-500">
|
||||||
|
Pending Buckets
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||||||
|
</h2>
|
||||||
|
<span className="text-xs text-zinc-400">
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{rows.length} buckets • {rows.reduce((s, r) => s + r.productCount, 0)}{" "}
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||||||
|
products
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||||||
|
</span>
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||||||
|
</div>
|
||||||
|
|
||||||
|
<div className="mt-1 overflow-x-auto">
|
||||||
|
<table className="min-w-full text-xs">
|
||||||
|
<thead>
|
||||||
|
<tr className="border-b border-zinc-800 bg-zinc-900/60">
|
||||||
|
<th className="px-2 py-1 text-left text-zinc-400">
|
||||||
|
Merchant
|
||||||
|
</th>
|
||||||
|
<th className="px-2 py-1 text-left text-zinc-400">
|
||||||
|
Raw Category
|
||||||
|
</th>
|
||||||
|
<th className="px-2 py-1 text-left text-zinc-400">
|
||||||
|
Products
|
||||||
|
</th>
|
||||||
|
<th className="px-2 py-1 text-left text-zinc-400">
|
||||||
|
Part Role
|
||||||
|
</th>
|
||||||
|
<th className="px-2 py-1 text-right text-zinc-400">
|
||||||
|
Action
|
||||||
|
</th>
|
||||||
|
</tr>
|
||||||
|
</thead>
|
||||||
|
<tbody>
|
||||||
|
{rows.map((row, idx) => {
|
||||||
|
const rowKey = `${row.merchantId}-${row.rawCategoryKey}`;
|
||||||
|
const isSaving = savingKey === rowKey;
|
||||||
|
|
||||||
|
return (
|
||||||
|
<tr
|
||||||
|
key={rowKey}
|
||||||
|
className="border-b border-zinc-900 hover:bg-zinc-900/40"
|
||||||
|
>
|
||||||
|
<td className="px-2 py-1 text-zinc-100">
|
||||||
|
{row.merchantName}
|
||||||
|
</td>
|
||||||
|
<td className="px-2 py-1 text-zinc-300">
|
||||||
|
{row.rawCategoryKey}
|
||||||
|
</td>
|
||||||
|
<td className="px-2 py-1 text-zinc-200">{row.productCount}</td>
|
||||||
|
<td className="px-2 py-1 text-zinc-100">
|
||||||
|
<select
|
||||||
|
className="w-full rounded-md border border-zinc-700 bg-zinc-950/80 px-2 py-1 text-xs text-zinc-100 outline-none focus:border-amber-400"
|
||||||
|
value={row.mappedPartRole ?? ""}
|
||||||
|
onChange={(e) =>
|
||||||
|
handleChangeRole(idx, e.target.value)
|
||||||
|
}
|
||||||
|
>
|
||||||
|
<option value="">Select part role…</option>
|
||||||
|
{PART_ROLE_OPTIONS.map((pr) => (
|
||||||
|
<option key={pr} value={pr}>
|
||||||
|
{pr}
|
||||||
|
</option>
|
||||||
|
))}
|
||||||
|
</select>
|
||||||
|
</td>
|
||||||
|
<td className="px-2 py-1 text-right">
|
||||||
|
<button
|
||||||
|
onClick={() => handleSave(row)}
|
||||||
|
disabled={!row.mappedPartRole || isSaving}
|
||||||
|
className="rounded-md bg-emerald-500 px-3 py-1 text-[0.7rem] font-semibold text-black disabled:cursor-not-allowed disabled:bg-zinc-700"
|
||||||
|
>
|
||||||
|
{isSaving ? "Saving…" : "Save"}
|
||||||
|
</button>
|
||||||
|
</td>
|
||||||
|
</tr>
|
||||||
|
);
|
||||||
|
})}
|
||||||
|
</tbody>
|
||||||
|
</table>
|
||||||
|
</div>
|
||||||
|
</section>
|
||||||
|
)}
|
||||||
|
</div>
|
||||||
|
</main>
|
||||||
|
);
|
||||||
|
}
|
||||||
+48
-3
@@ -4,9 +4,10 @@ import { useMemo, useState, useEffect } from "react";
|
|||||||
import Link from "next/link";
|
import Link from "next/link";
|
||||||
import { useSearchParams, useRouter } from "next/navigation";
|
import { useSearchParams, useRouter } from "next/navigation";
|
||||||
import { CATEGORIES } from "@/data/gunbuilderParts";
|
import { CATEGORIES } from "@/data/gunbuilderParts";
|
||||||
|
import { BUILDER_SLOTS, isSlotSatisfied } from "@/data/builderSlots";
|
||||||
import type { CategoryId, Part } from "@/types/gunbuilder";
|
import type { CategoryId, Part } from "@/types/gunbuilder";
|
||||||
import { PART_ROLE_TO_CATEGORY } from "@/data/partRoleMappings";
|
import { PART_ROLE_TO_CATEGORY } from "@/data/partRoleMappings";
|
||||||
import { Pencil, Link2 } from "lucide-react";
|
import { Pencil, Link2, Square, CheckSquare } from "lucide-react";
|
||||||
|
|
||||||
type GunbuilderProductFromApi = {
|
type GunbuilderProductFromApi = {
|
||||||
id: number; // backend numeric id
|
id: number; // backend numeric id
|
||||||
@@ -205,6 +206,17 @@ export default function GunbuilderPage() {
|
|||||||
.filter(Boolean) as Part[];
|
.filter(Boolean) as Part[];
|
||||||
}, [build, parts]);
|
}, [build, parts]);
|
||||||
|
|
||||||
|
const selectedByCategory: Record<CategoryId, unknown> = useMemo(
|
||||||
|
() =>
|
||||||
|
Object.fromEntries(
|
||||||
|
Object.entries(build).map(([categoryId, partId]) => [
|
||||||
|
categoryId as CategoryId,
|
||||||
|
partId ? true : false,
|
||||||
|
]),
|
||||||
|
) as Record<CategoryId, unknown>,
|
||||||
|
[build],
|
||||||
|
);
|
||||||
|
|
||||||
const totalPrice = useMemo(
|
const totalPrice = useMemo(
|
||||||
() => selectedParts.reduce((sum, p) => sum + p.price, 0),
|
() => selectedParts.reduce((sum, p) => sum + p.price, 0),
|
||||||
[selectedParts],
|
[selectedParts],
|
||||||
@@ -352,8 +364,9 @@ export default function GunbuilderPage() {
|
|||||||
</div>
|
</div>
|
||||||
</header>
|
</header>
|
||||||
|
|
||||||
{/* Build summary panel */}
|
|
||||||
<section className="mb-6 rounded-lg border border-zinc-800 bg-zinc-950/80 p-3 md:p-4 flex flex-col gap-3 md:flex-row md:items-start md:justify-between">
|
{/* Build summary panel */}
|
||||||
|
<section className="mb-6 rounded-lg border border-zinc-800 bg-zinc-950/80 p-3 md:p-4 flex flex-col gap-3 md:flex-row md:items-start md:justify-between">
|
||||||
{/* Left: title + totals + primary actions */}
|
{/* Left: title + totals + primary actions */}
|
||||||
<div className="flex flex-col gap-2">
|
<div className="flex flex-col gap-2">
|
||||||
<h2 className="text-xs font-semibold uppercase tracking-[0.16em] text-amber-300">
|
<h2 className="text-xs font-semibold uppercase tracking-[0.16em] text-amber-300">
|
||||||
@@ -462,6 +475,38 @@ export default function GunbuilderPage() {
|
|||||||
</div>
|
</div>
|
||||||
</section>
|
</section>
|
||||||
|
|
||||||
|
{/* Build status strip */}
|
||||||
|
<section className="mb-6 space-y-3">
|
||||||
|
<h2 className="text-[0.7rem] font-semibold uppercase tracking-[0.16em] text-zinc-500">
|
||||||
|
Build Status (Needs Refined)
|
||||||
|
</h2>
|
||||||
|
<div className="flex flex-wrap gap-2 md:gap-3">
|
||||||
|
{BUILDER_SLOTS.map((slot) => {
|
||||||
|
const satisfied = isSlotSatisfied(slot, selectedByCategory);
|
||||||
|
|
||||||
|
return (
|
||||||
|
<div
|
||||||
|
key={slot.id}
|
||||||
|
className={`inline-flex items-center gap-1.5 rounded-full border px-3 py-1 text-[0.7rem] md:text-xs ${
|
||||||
|
satisfied
|
||||||
|
? "border-emerald-500/70 bg-emerald-950/50 text-emerald-200"
|
||||||
|
: "border-zinc-800 bg-zinc-950/80 text-zinc-200"
|
||||||
|
}`}
|
||||||
|
>
|
||||||
|
{satisfied ? (
|
||||||
|
<CheckSquare className="h-4 w-4 text-emerald-400" />
|
||||||
|
) : (
|
||||||
|
<Square className="h-4 w-4 text-zinc-600/80" />
|
||||||
|
)}
|
||||||
|
<span className="font-medium truncate max-w-[9rem] md:max-w-[11rem]">
|
||||||
|
{slot.label}
|
||||||
|
</span>
|
||||||
|
</div>
|
||||||
|
);
|
||||||
|
})}
|
||||||
|
</div>
|
||||||
|
</section>
|
||||||
|
|
||||||
{/* Layout */}
|
{/* Layout */}
|
||||||
<section className="rounded-lg border border-zinc-800 bg-zinc-950/60 p-3 md:p-4">
|
<section className="rounded-lg border border-zinc-800 bg-zinc-950/60 p-3 md:p-4">
|
||||||
<p className="mb-4 text-xs text-zinc-500">
|
<p className="mb-4 text-xs text-zinc-500">
|
||||||
|
|||||||
@@ -0,0 +1,263 @@
|
|||||||
|
// data/builderSlots.ts
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Builder "slots" represent the major assemblies in a Battl Builder rifle:
|
||||||
|
* - Lower Receiver Assembly
|
||||||
|
* - Upper Receiver Assembly
|
||||||
|
* - Fire Control / Optics / Accessories, etc.
|
||||||
|
*
|
||||||
|
* Each slot can be satisfied by one or more "patterns" of categories.
|
||||||
|
* Example:
|
||||||
|
* Lower Assembly is satisfied by EITHER:
|
||||||
|
* - a single Complete Lower
|
||||||
|
* - OR a combination of stripped lower + parts + buffer + stock + grip + safety
|
||||||
|
*
|
||||||
|
* The frontend can use this file to:
|
||||||
|
* - show build progress for each slot
|
||||||
|
* - grey out / collapse sub-categories when a complete assembly is selected
|
||||||
|
* - validate that a build is "complete" before sharing/saving
|
||||||
|
*/
|
||||||
|
|
||||||
|
export type SlotGroup = "LOWER" | "UPPER" | "SYSTEM" | "ACCESSORIES";
|
||||||
|
|
||||||
|
/**
|
||||||
|
* CategoryId should correspond to CATEGORIES[id] from data/gunbuilderParts.ts
|
||||||
|
* We keep it loose here to avoid circular type imports.
|
||||||
|
*/
|
||||||
|
export type CategoryId = string;
|
||||||
|
|
||||||
|
export type BuilderSlotId =
|
||||||
|
| "lowerAssembly"
|
||||||
|
| "upperAssembly"
|
||||||
|
| "opticSystem"
|
||||||
|
| "sightSystem"
|
||||||
|
| "suppressorSystem"
|
||||||
|
| "magazineSystem"
|
||||||
|
| "accessoriesSupport";
|
||||||
|
|
||||||
|
export interface BuilderSlot {
|
||||||
|
id: BuilderSlotId;
|
||||||
|
label: string;
|
||||||
|
group: SlotGroup;
|
||||||
|
/**
|
||||||
|
* Human-facing description for tooltips / help text.
|
||||||
|
*/
|
||||||
|
description: string;
|
||||||
|
/**
|
||||||
|
* All category IDs that are visually associated with this slot.
|
||||||
|
* (Useful for layout / grouping in the UI.)
|
||||||
|
*/
|
||||||
|
categories: CategoryId[];
|
||||||
|
/**
|
||||||
|
* Each inner array is a valid way to "satisfy" the slot.
|
||||||
|
*
|
||||||
|
* Example (lowerAssembly):
|
||||||
|
* [
|
||||||
|
* ["completeLower"], // Pattern 1: single complete lower
|
||||||
|
* ["lower", "lowerParts", "trigger", "grip", "safety", "buffer", "stock"] // Pattern 2: custom lower
|
||||||
|
* ]
|
||||||
|
*/
|
||||||
|
satisfactionPatterns: CategoryId[][];
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Core Battl Builder slots.
|
||||||
|
*
|
||||||
|
* These line up with your existing CATEGORIES in data/gunbuilderParts.ts:
|
||||||
|
*
|
||||||
|
* LOWER:
|
||||||
|
* - lower
|
||||||
|
* - completeLower
|
||||||
|
* - lowerParts
|
||||||
|
* - trigger
|
||||||
|
* - grip
|
||||||
|
* - safety
|
||||||
|
* - buffer
|
||||||
|
* - stock
|
||||||
|
*
|
||||||
|
* UPPER:
|
||||||
|
* - upper
|
||||||
|
* - completeUpper
|
||||||
|
* - bcg
|
||||||
|
* - barrel
|
||||||
|
* - gasBlock
|
||||||
|
* - gasTube
|
||||||
|
* - muzzleDevice
|
||||||
|
* - suppressor
|
||||||
|
* - handguard
|
||||||
|
* - chargingHandle
|
||||||
|
* - sights
|
||||||
|
* - optic
|
||||||
|
*
|
||||||
|
* ACCESSORIES:
|
||||||
|
* - magazine
|
||||||
|
* - weaponLight
|
||||||
|
* - foregrip
|
||||||
|
* - bipod
|
||||||
|
* - sling
|
||||||
|
* - railAccessory
|
||||||
|
* - tools
|
||||||
|
*/
|
||||||
|
export const BUILDER_SLOTS: BuilderSlot[] = [
|
||||||
|
{
|
||||||
|
id: "lowerAssembly",
|
||||||
|
label: "Lower Receiver Assembly",
|
||||||
|
group: "LOWER",
|
||||||
|
description:
|
||||||
|
"The serialized foundation of the rifle: receiver, controls, fire control, stock, and buffer system.",
|
||||||
|
categories: [
|
||||||
|
"lower",
|
||||||
|
"completeLower",
|
||||||
|
"lowerParts",
|
||||||
|
"trigger",
|
||||||
|
"grip",
|
||||||
|
"safety",
|
||||||
|
"buffer",
|
||||||
|
"stock",
|
||||||
|
],
|
||||||
|
satisfactionPatterns: [
|
||||||
|
// Pattern 1: single complete lower does it all
|
||||||
|
["completeLower"],
|
||||||
|
// Pattern 2: fully custom lower built from individual parts
|
||||||
|
["lower", "lowerParts", "trigger", "grip", "safety", "buffer", "stock"],
|
||||||
|
],
|
||||||
|
},
|
||||||
|
|
||||||
|
{
|
||||||
|
id: "upperAssembly",
|
||||||
|
label: "Upper Receiver Assembly",
|
||||||
|
group: "UPPER",
|
||||||
|
description:
|
||||||
|
"The working end of the rifle: upper, barrel, gas system, handguard, BCG, charging handle, and muzzle device.",
|
||||||
|
categories: [
|
||||||
|
"upper",
|
||||||
|
"completeUpper",
|
||||||
|
"bcg",
|
||||||
|
"barrel",
|
||||||
|
"gasBlock",
|
||||||
|
"gasTube",
|
||||||
|
"handguard",
|
||||||
|
"muzzleDevice",
|
||||||
|
"chargingHandle",
|
||||||
|
],
|
||||||
|
satisfactionPatterns: [
|
||||||
|
// Pattern 1: complete upper
|
||||||
|
["completeUpper"],
|
||||||
|
// Pattern 2: custom upper from parts
|
||||||
|
[
|
||||||
|
"upper",
|
||||||
|
"barrel",
|
||||||
|
"gasBlock",
|
||||||
|
"gasTube",
|
||||||
|
"handguard",
|
||||||
|
"bcg",
|
||||||
|
"chargingHandle",
|
||||||
|
"muzzleDevice",
|
||||||
|
],
|
||||||
|
],
|
||||||
|
},
|
||||||
|
|
||||||
|
{
|
||||||
|
id: "opticSystem",
|
||||||
|
label: "Optic System",
|
||||||
|
group: "SYSTEM",
|
||||||
|
description:
|
||||||
|
"Primary glass for the rifle: LPVOs, red dots, prisms, and magnifiers.",
|
||||||
|
categories: ["optic"],
|
||||||
|
satisfactionPatterns: [
|
||||||
|
// For now: any optic fills the slot.
|
||||||
|
["optic"],
|
||||||
|
],
|
||||||
|
},
|
||||||
|
|
||||||
|
{
|
||||||
|
id: "sightSystem",
|
||||||
|
label: "Backup / Iron Sights",
|
||||||
|
group: "SYSTEM",
|
||||||
|
description:
|
||||||
|
"Backup irons or primary sights for no-glass builds and hard-use setups.",
|
||||||
|
categories: ["sights"],
|
||||||
|
satisfactionPatterns: [["sights"]],
|
||||||
|
},
|
||||||
|
|
||||||
|
{
|
||||||
|
id: "suppressorSystem",
|
||||||
|
label: "Muzzle / Suppressor",
|
||||||
|
group: "SYSTEM",
|
||||||
|
description:
|
||||||
|
"Dedicated suppressor slot for QD or direct-thread cans. (Muzzle device is handled in the upper assembly patterns.)",
|
||||||
|
categories: ["suppressor"],
|
||||||
|
satisfactionPatterns: [["suppressor"]],
|
||||||
|
},
|
||||||
|
|
||||||
|
{
|
||||||
|
id: "magazineSystem",
|
||||||
|
label: "Magazines",
|
||||||
|
group: "ACCESSORIES",
|
||||||
|
description:
|
||||||
|
"Feeding the beast: mags appropriate to the platform and caliber.",
|
||||||
|
categories: ["magazine"],
|
||||||
|
satisfactionPatterns: [["magazine"]],
|
||||||
|
},
|
||||||
|
|
||||||
|
{
|
||||||
|
id: "accessoriesSupport",
|
||||||
|
label: "Support Gear",
|
||||||
|
group: "ACCESSORIES",
|
||||||
|
description:
|
||||||
|
"Lights, lasers, foregrips, bipods, slings, rail widgets, and tools that keep the rifle honest.",
|
||||||
|
categories: [
|
||||||
|
"weaponLight",
|
||||||
|
"foregrip",
|
||||||
|
"bipod",
|
||||||
|
"sling",
|
||||||
|
"railAccessory",
|
||||||
|
"tools",
|
||||||
|
],
|
||||||
|
// Accessories are all optional; this slot is never strictly "required"
|
||||||
|
satisfactionPatterns: [
|
||||||
|
// An empty pattern would technically always be satisfied,
|
||||||
|
// but we can treat this slot as "nice to have" in the UI instead.
|
||||||
|
["weaponLight"],
|
||||||
|
["foregrip"],
|
||||||
|
["bipod"],
|
||||||
|
["sling"],
|
||||||
|
["railAccessory"],
|
||||||
|
["tools"],
|
||||||
|
],
|
||||||
|
},
|
||||||
|
];
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Helper: determine whether a slot is satisfied given currently selected parts.
|
||||||
|
*
|
||||||
|
* `selectedByCategory` is expected to be a map of categoryId → truthy if selected.
|
||||||
|
* The value can be the actual Part, or just `true` if you track it elsewhere.
|
||||||
|
*/
|
||||||
|
export function isSlotSatisfied(
|
||||||
|
slot: BuilderSlot,
|
||||||
|
selectedByCategory: Record<CategoryId, unknown>
|
||||||
|
): boolean {
|
||||||
|
return slot.satisfactionPatterns.some((pattern) =>
|
||||||
|
pattern.every((categoryId) => Boolean(selectedByCategory[categoryId]))
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Optional helper: get the first pattern that is currently satisfied.
|
||||||
|
* Can be used to:
|
||||||
|
* - show which "path" the user took (complete vs custom)
|
||||||
|
* - conditionally collapse/expand sub-categories in the UI
|
||||||
|
*/
|
||||||
|
export function getSatisfiedPattern(
|
||||||
|
slot: BuilderSlot,
|
||||||
|
selectedByCategory: Record<CategoryId, unknown>
|
||||||
|
): CategoryId[] | null {
|
||||||
|
for (const pattern of slot.satisfactionPatterns) {
|
||||||
|
const ok = pattern.every((categoryId) =>
|
||||||
|
Boolean(selectedByCategory[categoryId])
|
||||||
|
);
|
||||||
|
if (ok) return pattern;
|
||||||
|
}
|
||||||
|
return null;
|
||||||
|
}
|
||||||
Reference in New Issue
Block a user